Next, I put together the website! This was a ton of fun. Using Weebly, our videos, and images created by the team and found on Google, I snapped the official Team Helios Dev Blog site together, and I'm pretty happy with the result. It's still coming together, but aside from persistent content like trailers, blogs, and builds of the game, I'd call it about 85% done.
My third task this week was designing Level 2 of our game. This was a bit of a process.
First, I doodled out the levels on a sketchpad and took pictures of them with my iPhone. We designed each of our ten levels in three short chunks, which serve as both places at which to stream levels and to provide the player a checkpoint.
Here's my early mock of 2-A, for your viewing pleasure.
Here's an example from the first "room" of Level 2-B:
The team looked this over and preferred this format and this version of the level. Much of the design was redone for version 2, which includes a cool ending minigame that almost subs for a boss battle, NPCs with dialogue, and a much better series of challenges than the original version.
I also discovered my ideal work environment: I sat down at my desk with a glass of Sangria and "Nobuo Uematsu Radio" playing on Pandora, and cranked out that whole level design. Rock on!